This is incorrect. TSplashWindow does take ownership
of the TDib and deletes it when the splash window closes. Do not attempt
to delete the TDib passed to TSplashWindow or a GPF will result.

Change in Behavior of TSplashWindow
in 5.01
In BC++ 5.0 TSplashWindow closed itself using CloseWindow. This
meant that the TSplashWindow did not get deleted when the app closed. In
5.01 TSplashWindow closes itself by sending a WM_CLOSE message. This
adds the splash window to the TApplication object's condemned list and
when the app closes the memory is reclaimed. If you had been using IdleAction()
or some other means of deleting the TSplashWindow in 5.0 you need to remove
that code so the splash window does not get deleted twice.

Dialogs and ToolTips Behave Oddly
in 5.01
In some cases you may notice that tool tips or dialogs don't work properly
the first time an app runs. When this happens it is necessary to click
on the application's title bar or main window to give the main window focus
before things will work properly. This is actually due to a bug in TControlBar
that snuck into 5.01. There's no work around at present. Hopefully Borland
will provide a small patch soon.

OWL Dialogs in DLL Throw
Exception, Global Variable ::Module Not Initialized
(5.01 only) If you provide a DLLEntryPoint()
for your DLL then ::Module does not get intitialized. In your DLLEntryPoint()
call OWLInitUserDLL() to make sure the globals get set up properly. In
LIBMAIN.CPP you'll find this line in DLLEntryPoint():
return OWLInitUserDLL(hInstance,
0) ? 1 : 0;
Do the same in your DLLEntryPoint and ::Module will be
initialized.

Brush Colors Appear to Change
at Random
If you use a lot of brushes in your application and you keep those brushes
around for the life of the application you may notice that the colors appear
to change spontaneously. The reason is that OWL has a mechanism for caching
brushes (and other GDI objects). The brush cache size is 8 and if OWL has
to cache more than 8 brushes the oldest brush gets discarded to make room
for the newest. To prevent this be sure that you are using your brushes
at local scope where possible and keep the brushes used at the application
level to an absolute minimum. Note that this only applies to solid color
brushes. Pattern brushes are not chached.

TPropertySheet: Response
Table Doesn't Function in Derived Classes
(5.01 Only) If you derive a class from TPropertySheet and attempt
to catch messages via the response table you will probably find that it
doesn't work. This is because OWL is not subclassing the property
sheet common control. In order to have the response table work as it does
for other classes you'll have to call EnableSubclass(true); for the property
sheet prior to SetupWindow().

Getting OWL and STL to
Work Together
OWL uses the cstring class (string) and STL also has a string
class. Thus, there is a namespace conflict. Attempting to use STL in
an OWL app results in compiler errors that are elusive and don't point
to the real problem. You can use STL and OWL together in a project,
though.
One method is to not use STL and OWL together
in the same module. Although this will work, it is not very practical in
a real-world situation. A more practical solution requires renaming the
std::string class to std::_string. The following code fragment illustrates:
#include <owl\applicat.h>
#include <owl\framewin.h>
#pragma hdrstop
#define string _string
#include <vector>
#undef string
#define string _string
#include <string>
#undef string
using namespace std;
typedef vector<_string> array;
Now all references to std::string
must be '_string' rather than plain 'string.' Notice in the above code
the #pragma hdrstop is placed before the STL #includes. If you try
to include the STL headers in the pre-compiled header you will get
a warning, "Cannot create pre-compiled header - code in header."
Stopping compilation of the .csm prior to including the STL headers
eliminates the warning and allows use of pre-compiled headers.

GPF or 'Create Fail for Window'
When Opening a Dialog
Running your program on a different machine or without the IDE and
getting Create fail for Window or GPFs, when it runs sound as a bell on
your development machine. A pound to a penny it is because you are not
correctly loading BWCC.DLL. Simply add EnableBWCC() in your InitMainWindow()
code - and ensure that BWCC.DLL is installed on any target machine.
We recommend that you don't use BWCC anymore, especially
now that OWL 5 adds the TGlyphButton class for those great Delphi/BC5 IDE
bitmap & text buttons.

GPF on TClipboard::SetClipboardData
Using TClipboard causes GPFs (especially on SetClipboardData). This
is a CodeGuard bug not an OWL bug. Disabling CodeGuard (via the tools |
CodeGuard Config) will cure the GPF.

TDialog::IdleAction()
Uses 100% CPU
There is a bug in TDialog::IdleAction() (which is used for command
enabling). The workaround is to derive a class from TDialog and override
IdleAction() as follows:
bool MyDialog::IdleAction(long idleCount)
{
TDialog::IdleAction(idleCount);
return false;
}

I get
a GPF trying to use a TPropertySheet with an MDI child.
As of right now you can't use a TPropertySheet as the client of a TMDIChild
window. There is apparently some problem with the underlying Win95 control
in this regard. Borland is aware of the problem and is reported to be looking
into a fix. In the mean time (or in either case) you can use Steve
Saxon's excellent TPropertyDialog (tabbed dialog class) which you can
get by clicking here.

Can I add
my own controls to a TPropertySheet?
The underlying property sheet control is somewhat unforgiving in this
regard. You can add new controls below the property pages and to the right,
but not above or to the left. This is because the tab control that manages
the property pages is anchored to a specific location on the property sheet
and cannot be easily moved.

I can't seem to use the
ItemData in a TTreeWindow
The underlying tree view control is a little different. It requires
you to declare that you will be using the ItemData when the control is
created and prior to actuall using the ItemData. The following code illustrates:
TTreeNode node(*DirTree, hItem);
TTreeItem item;
item.SetItemData(0);
node.GetItem(&item);
item.SetItemData(someValue);

I can't get the
text from a TTreeWindow item using TTreeItem::GetText().
In order to get the text from a TTreeWindow item you need to use both
a TTreeNode and a TTreeItem. Still, once you've taken those steps just
creating a TTreeItem with the default constructor and then using TTreeItem::GetText()
will not work. You need to use the TTreeItem::TTreeItem(const char far*,
int len = 0) form of the constructor. The following code illustrates:
TTreeNode node(*tree, hItem);
char buff[50];
TTreeItem item(buff, sizeof(buff));
node.GetItem(&item);
// 'buff' now contains the item text
MessageBox(buff, "Text in the item");

Why do I always get the OWL icon
on my title bar rather than the icon I set?
In 32-bit apps you have to call SetIconSm()in addition to SetIcon()
to set both the regular icon and the small icon that Windows uses on the
title bar and the Win95 task bar.

TSplashWindow bitmap doesn't
show until after the main window comes up.
Set the size of your splash window to be considerably larger than you
need at startup, and give it a shrinktofit style. The problem occurs when
the splash window is smaller than the dib. You may also want to call UpdateWindow()
for the TSplashWindow to force a repaint sooner.

TGauge doesn't work
when added to a dialog via Resource Workshop.
This appears to be a bug in TGauge. As a workaround, after creating
the gauge in your dialog's constructor add the line:
gauge->SetLed(1,1);
The gauge will function after that.

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Tips Page